

Poison: A status that ignores damage reduction, and the damage calculates to 0.25% of the caster's attack.It's not possible to refresh the applied status' duration. The timer is at 300TU or whenever the unit is no longer present. Burn: A status that ignores damage reduction and causes damage that equals 0.1% of the burned-inflicted unit's max health per TU.To ensure you're making the best use of status effects while understanding how to cleanse them, breaking down what they mean is essential. It's also true when status effects work against you, they can quickly snowball towards your downfall.


Learning to harness status effects to your advantage can turn the tides in your favor during battles.
